So last saturday saw myself and Kris head down to Reading for the Spiky Club Winter War 1 day tournament (yes I was off the reserves at this point), for my first game I had drawn Tomb Kings and Kris had drawn Lizards. My target was a middle third finish, let the games begin…
Unit Type | Equipment | Unit Upgrades | Runes | Points |
Lords | ||||
Dwarf Lord (King Gunnar Ingfaerson) | Great Weapon | Shield Bearers | Rune of Stone, Rune of Resistance, Rune of Preservation, Master Rune of Spite & Rune of Furnace | 271 |
Heroes | ||||
Thane (Thorek Ingfaerson) | Battle Standard Bearer | Rune of Cleaving & 2 Runes of Fury, Rune of Stone | 165 | |
Thane (Marek Ingfaerson) | Great Weapon | Oathstone | Rune of Resistance, Rune of Iron, Rune of Stone & Master Rune of Challenge | 159 |
Core Units | ||||
25 Dwarf Warriors | Great Weapons & Shields | Veteran, Standard Bearer, Musician & Longbeards | 375 | |
10 Thunderers | Shields | 150 | ||
10 Thunderers | Shields | 150 | ||
Special Units | ||||
27 Hammerers | Shields | Gate Keeper, Standard Bearer & Musician | Rune of Battle | 406 |
Cannon | Rune of Burning & Rune of Reloading | 105 | ||
29 Ironbreakers | Full Command | Rune of Determination | 427 | |
Grudge Thrower | Rune of Burning | 85 | ||
Grudge Thrower | Rune of Penetrating | 105 | ||
Total | 2398 |
GAME 1 VS Michael Browning (Tomb Kings)
Michael’s army consisted of;
3 units of 5 horsearchers
7 chariots in 1 unit
5 necropolis knights
2 units of 10 archers
large unit of tomb guard
warsphinx
Necrotect
tomb prince
2 tomb priests (light and death)
Casket of Souls
lvl 4 Nekhara on steed
DEPLOYMENT
I set up my Longbeards on the left, with the thunderers in the middle, the artillery were on the hill behind with the Hammerers to their right and the Ironbreakers anchoring the right, the lord and BSB went into the Hammerers and the oathstone thane in the Ironbreakers. From left to right for Michael were Warspinx, 2 archer units, tombguard with 2 horse units behind chariots then the knights with the casket between, 1 unit of horse deployed to my right as scouts, the tomb prince, Necrotect and light priest went into the tomb guard, hierophant into tne horse unit behind and the death priest into one of the archer units.
Turn 1
Dwarfs: The Hammerers and Ironbreakers edged forward and the Long beards started the long march towards the archers. The opening salvo of shooting saw the Warsphinx obliterated by the cannons first shot, 1 Grudgethrower misfired and suffered a wound, the other dropped a rock on the tomb guard killing 6.
Tomb Kings: Tomb guard, knights and chariots moved straight forward, with the archers and horsemen advancing behind, the scouting horse moved behind the ironbreakers to snipe at the warmachine crew. In the magic phase Desert Wind moved the Tomb Guard forward. In the shooting phase 1 crew member and 2 Thunderers were killed by the combined fire of the Tomb Kings bows.
Turn 2
Dwarfs: The only movement was the Longbeards continuing their advance. The shooting phase saw the cannon destroy 1 chariot and the 1 Grudgethrower destroy another, the Thunderers shot another 6 Tomb Guard.
Tomb Kings: The chariots charged the Hammerers and the Knights charged the Ironbreakers, the scouting horsemen charged the nearest Grudgethrower. In the Shooting phase 2 more Thunderers were killed then it was onto the combats, the chariots hit the Hammerers, killing 4 with impact hits, a further 5 were killed by the crew and horses, when the Hammerers hit back the BSB caused 2 wounds, the lord 2 and the unit caused 5, this left the unit with 2 chariots left, 1 on only 1 wound. The knights killed 6 Inbreakers but sufferd 7 wounds in return leaving 3. The horsemen only killed 2 crew meaning that the unit survived.
Turn 3
Dwarfs: Longbeards carried on forward, the thunderers killed 4 more Tomb Guard (who kept getting replenished by the lore of Nehekhara), the cannon misfired. In the combat phase the hammerers finished off the chariots and the Ironbreakers reduced the knights to a single model. The final crewman was killed by the horsemen.
Tomb Kings: The Tomb Guard charged the Hammerers in the flank and the horse moved towards the next warmachine, the archers shuffled backwards away from the longbeards. In the magic phase the Tomb Guard were boosted by time warp and cursed blades, the casket got cast at the cannon, who died horribly, followed by the thunderers who suffered 4 wounds on the second unit. The Knights finally died leaving the Ironbreakers free to move next turn. The Hammerers got mangled, losing 11 but held due to Stubborn, reforming to face the Tomb Guard (the Lord killed the unit champion in a challenge).
Turn 4
Dwarfs: My opponent had made a big mistake, he’d pushed his Hierophant’s unit behind the knights to ensure that his spells were in range for bubble augments, he now stood 9 inches in front of my ironbreakers who promptly charged and reached him. The Longbeards attempted, and failed to reach the archers, the thunderers turned to face the scout horsemen. The second Grudgethrower destoyed itself with a misfire. The Tomb Guard reduced the hammerers to a single model , the lord killed the necrotect in the challenge, again staying due to stubborn. The Iron breakers wiped out the horsemen and the Hierophant causing his units to start to crumble.
Tomb Kings: He lost 1 unit of archers and the 2 remaining horse units to crumble tests. In the magic phase he cast time warp again on the tomb guard. In Combat he killed the BSB and last Hammerer, the lord killed his Light wizard in a challenge then proceeded to pass a ld 7 break test (my opponent was annoyed at him at the moment as he’d rolled 3 killing blows and 2 wounds across the challenges but he’d passed his saves and is immune to killing blow).
Turn 5 & 6
More crumble test reduced him to just the Tomb Guard, who were being slaughtered by the lord who was all but untouchable, only a couple were left at the end, and the archers with the death priest.
Final Result 16-4 victory to the Dwarfs!
Games 2 and 3 I will write later on (Table 6 vs Russ Ward’s Daemons)
A good game and a great result – there’s nothing better than a good win on Day one Game one.
Who knew Dwarfs were good at fighting stuff?!?!?
I wish I knew that. I sold my dwarfs as the new rules were coming out. It’s great to hear that the dwarfs can still hold their own and go on the attack. I’ve read so many posts on forums where people complain about playing against dwarfs for standing back and shooting.
Dwarves for the win… And Clee ur not dead, congratz lol
No I’m not dead, thanks. I’m slowly getting back into the hobby after a couple of years off. I’m starting Bretonnians at the moment and I finally have a camera so I’ll be able to start blogging about them once I’ve got a few more painted.